Now, you may be asking, "what's the best weapons?" well from my experience, the best weapons are the missile launchers, i usually deck my ship out with 4 of them because why not its cool, but in my opinion all the weapons are good at max level and all of them can succeed no matter what, once you get to the later stages of the game they all operate functionally identical and the only drawback is with energy weapons as they require a bit of reactor power, but once you're levelled up your reactor it becomes no problem as you'll always have 1 bar for your energy weapons even whilst channelling a hyper jump, you can also always boost your reactor while hyper jumping if you don't want to be defenceless, but just so ya know for a rule of thumb its good to have 2 energy weapons and 2 kinetic weapons on standby.Whatever you do, do NOT panic once you see 9 targets on your radar, you can get through it and so keep calm and relax your damn self if you wanna survive and keep your crew alive.Early on you will need to manage your credits VERY sparingly, only invest into a ship once your crew is incredibly talented and you've flown at least 5 missions and lived, the better the player you are and the better you are at managing your crew the earlier on you can invest because it is all up to stats and partial skill of the player.Combined with focus fire and weapon boost on all 4 of your turrets and you will shred any opposition. Always go into a quadrant with the evasive manoeuvres ability ready, it is truly god's blessing to your run and your crew will thank you.Your "evasive manoeuvres" option at your main captain's module is a GOD SENT in later runs and also in general, the 100% evasion that it will give will basically make you invulnerable for a handful of seconds and allow you to absolutely obliterate the enemy, it ALSO stops any boarding by Phasmids and Androids alike if you time it right as they dock.You are able to stay in a quadrant once you're cleared it out to wait for your cool-downs to refresh, this is EXTREMELY useful for later stages where the "REQUEST FIGHTER SUPPORT" and "REQUEST CRUISER SUPPORT" options at the navigation module are available.In the event of your ship being heavily damaged or at risk of heavy damage, click on the security module of the main deck of the ship and go into stealth, this will give you around about a minute to to collect your thoughts as well as repair any damages, give shields time to replenish, and also contemplate whether you should've chosen an easier mission. ![]() Always move either your security officer or your engineer to the forward facing weapons module of the ship.
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